The pointBoxCollision2D package registers a collision detector which will enable you to detect when a object shaped like a 2D point is inside an object shaped like a 2D box.

First of all, you will need to add the package as a dependency to your game. You can do it using the command line clockwork-tools, opening a command line in your project folder and typing

clockwork add pointBoxCollision2D

Once you have added the dependency, you need to modify the components whose collisions do you want to detect:

    {
        name: "pointShapedObject",
        events:[
            {
              name: "#collide", code: function (event) {
                  //Do something
              }
            }
        ],
         collision: {
            "point": [
                { "x": 0, "y": 0, "#tag": "nameOfThePoint" },
            ]
        }
    }
    {
        name: "boxShapedObject",
        events:[
            {
              name: "#collide", code: function (event) {
                  //Do something
              }
            }
        ],
         collision: {
            "box": [
                { "x": 0, "y": 0, "w": 100, "h": 100, "#tag": "nameOfTheBox" },
            ]
        }
    }

Just like that, you can add as many boxes and points to the components as you like own logic to detect keyboard input and act acordingly.

Each shape has a unique identifier (#tag), and a position (x,y values) which will be realtive to the object position. The box will also need to have a width and height specified.

Finally, remember that if you need to remember something about how the component is used, you can quickly access the package documentation from Visual Studio Code, running the Browse Clockwork package documentation command.